The best rings, amulets, jewels and quivers are also marked as sacred uniques. The most popular Diablo II overhaul modification. Sacred uniques can only drop in Destruction difficulty. Insert which items or affixes that have great synergy with this item here. 10 comments. All tiered and sacred items have a 25-50% chance to spawn with a random number of sockets (0 to item max). Sacred uniques can only drop in Hell difficulty. If you find an item with extra sockets, you can fill up the sockets before the rune with jewels. Median XL 2017 1.0 Damage increased, duration gain per skill level reduced, now gains bonus damage from Dexterity and Energy Older Versions MXL Ultimative v1->v5 Now costs 200 mana, starts at 1 min duration, +20s/lvl. Posted by 1 year ago. 1 Description 2 Properties 3 Synergies 4 Notes 5 Trivia Describe the item here and enumerate which classes or builds that can make use of it. A new assortment of sacred uniques was added. https://docs.median-xl.com/doc/items/baseitems. Bonus quest Inarius' cathedral of vanity was ultimately destroyed by Mephisto, and Inarius and his followers were captured, mutilated and deformed to grotesque Overlords to serve the forces of Hell. This recipe cannot create sacred uniques or sets, but it can create almost anything else for cheap. The Flamen staves are an exception to this rule, the ending staff being SSU. Each regular item has one unique version that can drop anywhere in the game. Any item + Oil of Luck + jewel -> reroll item randomly (item level caps at 99) Tier five starts showing up in act 3 Terror 1.6. save. Resurrect druid? ... Last year Median XL finished on the #6 spot in the Mod of the Year Player's Choice 2009 ranking out of over 10,000 mods! The stats of each unique depend on the tier of the base item: higher tier versions of the same unique are improved in all aspects, but have higher requirements. If you guys feel like i missed something or did a bad job with this video let me know and i will re-record it. Honorifics items are created through the Magic to Honorific Reroll recipe in the Horadric Cube and have no affixes, but always come with the maximum amount of available sockets and receive double bonuses from any applied Mystic Orbs . +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. Tier one is found in all vendors in all 3 difficulties 1.2. The SU variants are typically found beginning at Area Levels of 104 and beyond, SSU variants begin dropping in Area Level 119 areas, and SSSUs start dropping in Area Level 130 areas. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. 1 Cube Recipes 1.1 Intro 1.1.1 Crafting Points 1.1.2 Reagents 1.2 Disenchanting 1.3 Rerolling 1.4 Uptiering 1.5 Affixing 1.6 Jewel Crafting 1.7 Alchemy 1.8 Shortcuts 1.9 Miscellaneous The Horadric Cube is an underused aspect of Diablo II. Tier 2 [SSU]: generally higher power level and more quirky mechanics. For patch notes, item changes, and miscellaneous information. Tarqeq (Druid Bows, Oskill) Astarte (Sorceress Armor, Oskill) Set Items. Sockets All unique items come with the maximum allowed number of sockets for the item type. The most popular Diablo II overhaul modification, Median XL is an action RPG with extensive endgame content, deep character customisation and challenging gameplay. Each runeword contains only one rune, but this does not mean you can only make them in items with only one socket. Tier three starts showing up in act 4 Hatred 1.4. All unique items come with the maximum allowed number of sockets for the item type. Oskills If a unique has a skill bonus with no character class requirement (eg. Oskills If an item has a skill bonus with no character class requirement (eg. Synergies. Oskills It offers thousands of new items, new skills for all classes, and multiple improvements to the Diablo II … Take your favorite fandoms with you and never miss a beat. The rune however needs to go in the last socket. Tiered Uniques Each regular item has one unique version. Sacred Uniques. Sacred sets and uniques can drop here on Destruction difficulty. Sacred uniques drop only in Destruction difficulty. Sacred rare items can also only be … Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Best place to grind sacred unique/ set items. This category includes the unique tiers of Sacred items. This page was last edited on 28 October 2010, at 22:41. TIERED UNIQUES. 201 of these can be inserted into weapons of various kinds. share. This category includes the unique tiers of sacred unique weapons. https://median-xl.fandom.com/wiki/Sacred_Uniques?oldid=21422. A few hundred new items, some tested over the past few months, others entirely new. Welcome to the subreddit for Median XL, join our community to discuss about the full-conversion Diablo II mod. In order to create a Honorific the Mark of Infusionis needed. There are a total of 332 new runewords in Median XL 1.F9B. The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. Regular item breakdown 1.1. If an item has a skill bonus with no character class requirement (eg. The Scourge of Aranoch (SU Flamen Staff, Charged Oskill) Nature's Orphan (SU Spirit Mask, Oskill) ... Changelog. Close. +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war. Zephyr: new maple bow sacred unique Adds 1% attack speed per 25 Dexterity Adds +8 to Cascade and Heartseeker Has +25% to Minion Resistance, (5-20)% fire pierce and 25% magic find Void-Touched: new maple bow sacred unique 20% chance to cast Corrupted Vines on Death Blow (200% weapon damage) From the sigma 1.0 changelog, sacred unique section. If You Have any Points in the Fire, Cold or Poison Trees: 20 Second Cooldown to All Lightning Tree Spells, Mana Shield: 33% less Mana Drained when Hit, You Cannot Summon Ice Elementals Directly, 20% Chance to cast level 35 Ice Elementals on Kill, 2% Chance to cast level 1 Force Blast on Death Blow, +1% Deadly Strike Per Firedance Base Level, 40% Chance to cast level 1 Ancients' Hand on Melee Attack, 25% Chance to cast level 50 Magic Missiles on Melee Attack, 15% Chance to cast level 25 ATMG Sentry on Melee Attack, Orb Effects Applied to this Item are Quadrupled, +0.5% Deadly Strike per Tantrum Skill Level, 1% Chance to cast level 50 Cluster Bomb on Death Blow, Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed, 50% of Your Total Character Defense Bonus Added as Vitality, +120% Weapon Physical Damage if Wielding a Scepter, 1% Chance to cast level 24 Pagan Ritual on Kill, 15% Chance to cast level 20 Crucify on Melee Attack, 5% Chance to cast level 10 Time Strike on Striking, 15% Chance to cast level 40 Arachnomancy on Melee Attack, 1% Chance to cast level 36 Pyroblast on Striking, When Cubed with The Sleep, Enables an Additional Awakening, 5% Chance to cast level 50 Banish on Death Blow, 50% of Strength Added as Magic Damage to Area of Effect attack modifier, 5% Chance to cast level 30 Banish when Attacked, 5% Chance to cast level 40 Scorpion Blade on Kill, 4% Chance to cast level 40 Fire Cannonade on Kill, 3% Chance to cast level 10 Shower of Rocks on Melee Attack, 12% of Minion Damage Increases Added as Deadly Strike, -(21 to 30)% to Enemy Elemental Resistances, +3% Lightning Spell Damage per Spirit of Vengeance Skill Level, Summon One Extra Necromancer Minion With Each Cast, 20% of Lightning Resistance Added as Lightning Spell Damage, +2% Enhanced Defense (Based on Character Level), 1% Chance to cast level 60 Cryo Beam on Striking, 1% Chance to cast level 10 Thunder Hammer on Striking, 25% Chance to cast level 60 Forked Lightning on Melee Attack, 4% Chance to cast level 20 Rebound on Kill, -75% Regenerate Mana during Werewolf Form, -(15 to 20)% to Enemy Elemental Resistances, 3% Chance to cast level 2 Time Strike on Striking, Shadow Refuge: -1% to Enemy Fire and Lightning Resists per Base Level, 1% Chance to cast level 20 Cataclysm on Striking, 8% Chance to cast level 13 Crucify on Melee Attack, +1% Physical Resist per 18% Mana Regeneration, 10% Chance to cast level 20 Nightmare on Melee Attack, 2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 35 Knife Throw on Striking, Fire Elementals Gain 100% of Their Physical Damage as Fire, Fire Elementals Inherit Your Energy and Spell Focus, 5% Chance to cast level 15 Javelin Nova on Kill, 20% Chance to cast level 25 Lifeblood when Attacked, 15% Chance to cast level 1 Mythal on Melee Attack, 50% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 12 Thunder Slam on Melee Attack, 2% Chance to cast level 50 Shadow Blade on Striking, Lion Stance Does not Reduce Your Physical Resistance, 1% Chance to cast level 10 Snake Bite on Striking, +(25 to 40)% to Physical/Magic Spell Damage, 25% Chance to cast level 40 Ice Bolt Nova on Melee Attack, 1% Chance to cast level 60 Tempest on Death Blow, 10% Chance to cast level 14 Fowl Fight on Melee Attack, 4% Chance to cast level 40 Ice Lance on Striking, 2% Chance to cast level 32 Tempest on Striking, 1% Chance to cast level 36 Lightning Streak on Death Blow, 2% Chance to cast level 20 Sun Strike on Striking, Minion Damage Also Increases Your Spell Damage at 33% Efficiency, 5% Chance to cast level 23 Bloodlust on Melee Attack, Hoplites: +5% Poison Pierce per Plague Base Level, Sanguine Covenant Regenerates 3.5% of Maximum Life per Second, If You Have Not Been Hit Recently, +30% Total Mind Flay Damage, 6% Chance to cast level 40 Dragon Wyrms on Death Blow, 30% Chance to cast level 20 Cherubim on Melee Attack, 5% Chance to cast level 6 Claw Tornado on Striking, 4% Chance to cast level 36 Glacial Nova on Kill, 3% Chance to cast level 60 Magic Missiles on Death Blow, 10% Chance to cast level 40 Nova Bomb on Melee Attack, 2% Chance to cast level 50 Psionic Storm on Melee Attack, 5% Chance to cast level 5 Time Strike on Striking, 4% Chance to cast level 33 Scorpion Blade on Kill, 2% Chance to cast level 20 Thunder Hammer Nova on Kill, 1% Chance to cast level 26 Singularity on Kill, 4% Chance to cast level 50 Doom on Death Blow, 1% Chance to cast level 13 Time Strike on Striking, 2% Chance to cast level 1 Javelin on Striking, 1% Chance to cast level 36 Rain of Fire on Striking, 7% Chance to cast level 1 Stormpike on Striking. Uniques, sets, crafted and honorific items spawn with max sockets. Tier 1 [SU]: they start dropping from regular monsters in areas of level (aLVL) 104+. The Sacred tier of each item has three unique versions that are different from the tiered unique. Each unique item has four tiers that you can upgrade to. Orb Effects Applied to this Item are Doubled, 2% Chance to cast level 5 Shatterblade on Striking, 2% Chance to cast level 60 Punishers on Striking, 5% Chance to cast level 5 Charged Strike on Melee Attack, ''Cross the Wide, Somber Seas I Will Sail, 40% Chance to cast level 50 Blade Spirits on Melee Attack, 4% Chance to cast level 43 Pentagram on Melee Attack, 15% Chance to cast level 13 Earthquake on Melee Attack, 6% Chance to cast level 40 Pentagram on Melee Attack, 9% Chance to cast level 10 Time Wave on Melee Attack, 20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack, 15% Chance to cast level 44 Rotting Flesh on Melee Attack, 7% Chance to cast level 13 Shower of Rocks on Kill, 200% of Crushing Blow added as Fire and Cold Spell Damage, 4% Chance to cast level 20 Pagan Ritual on Death Blow, +14% Magic Damage to Crucify per Base Level, 20% Life Regen Over 5 Seconds When You Take Weapon Damage, 4% Chance to cast level 50 Shatter the Flesh on Kill, 80% of Vitality Added as Cold Damage to Weapon, 25% Chance to cast level 30 Azure Orb on Melee Attack, Until Level 120, +25% to Experience Gained, 100% Chance to cast level 40 Harvest on Melee Attack, 50% Chance to cast level 1 Snake Bite on Melee Attack, 8% Chance to cast level 10 Claw Tornado on Striking, 15% Chance to cast level 60 Jinn on Melee Attack, Adds (500 to 600)-(800 to 900) fire damage, +1% Lightning Spell Damage per 2% Gold Find, -3% Enemy Poison Resist per Snake Stance Base Level, 15% Chance to cast level 60 Cataclysm on Melee Attack, 20% Chance to cast level 10 Phalanx on Melee Attack, Fire Elementals Inherit Your Fire Spell Damage, 5% Chance to cast level 36 Lava Pit on Death Blow, 100% of Magnetic Field Bonus Lightning Damage Converted to Physical, +100% Bonus Lightning Damage to Thundercrack, 3% Chance to cast level 1 Javelin Nova on Kill, You may Only use Melee, Summon and Support Skills, 25% Chance to cast level 60 Trinity Beam on Melee Attack, 5% Chance to cast level 26 Burning Veil on Kill, 24% Chance to cast level 60 Hunting Banshee on Melee Attack, 20% Chance to cast level 10 Flurry of Javelins on Melee Attack, If Wielded by a Mercenary, +100% Magic find, 15% Chance to cast level 6 Rust Storm on Melee Attack, 12% Chance to cast level 5 Guard Tower on Kill, Adds 40 - 60% of Dexerity as Magic Damage to Weapon, 15% Chance to cast level 7 Starfire on Melee Attack, 2% Chance to cast level 19 Glacial Nova on Death Blow, 4% Chance to cast level 13 Claw Tornado on Striking, -6% Enhanced Weapon Damage per 1% Crushing Blow, 10% Chance to cast level 50 Death Blossom on Death Blow, 8% Chance to cast level 13 Spike Nova on Kill, 1% Chance to cast level 40 Punisher Barrage on Kill, 10% Chance to cast level 5 Knife Throw on Striking, 3% Chance to cast level 50 Flamestrike on Striking, 10% Chance to cast level 13 Shatterblade on Striking, Stampede Cooldown Cannot be Reduced Below 0.8 seconds, 1% Chance to cast level 6 Rebound on Striking, -1% to Enemy Poison Resist per 1% Block Chance, +3% Spell Damage per 1% Additional Experience Gain, Glacial Nova Cooldown Reduced by 4 seconds, Mana Sweep: +15% Total Damage, Leeches no Mana, 4% Chance to cast level 50 Vizjerei Rage on Death Blow, (Bonus per Socketed Great/Elemental Runes), 6% Chance to cast level 60 Ice Lance on Striking, 25% Chance to cast level 50 Arrow on Striking, 4% Chance to cast level 26 Stormblast on Kill, 2% Chance to cast level 3 Life Spark on Striking, 4% Chance to cast level 20 Heartseeker on Kill, Adds 120% of Your Fire Spell Damage as Bonus Weapon Physical Damage, 2% Chance to cast level 50 Drakemaw on Striking, If You Have at Least 1000 Strength, Knockback Enemies, 10% Chance to cast level 10 Claw Tornado on Striking, 2% Chance to cast level 50 Blizzard on Striking, -1% to Enemy Poison Resistance per 25 Strength, 16% Chance to cast level 1 Bolt on Striking, 3% Chance to cast level 20 Spiral Dance on Kill, 1% Chance to cast level 6 Life Spark on Striking, 13% Chance to cast level 14 Shower of Rocks on Kill, 10% Chance to cast level 7 Fortress on Kill, 1% Chance to cast level 50 Rotting Flesh on Striking, 2% Chance to cast level 10 Superbeast on Kill, 1% Chance to cast level 60 Rain of Fire on Striking, 10% Chance to cast level 1 Javelin on Striking, +2500 Lightning Damage to Main Queen of Blades Projectiles, -25% to Enemy Elemental Resistances for Your Traps, 10% Chance to cast level 60 Doom on Death Blow, 20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack, 10% Chance to cast level 1 Stormpike on Striking, 15% Chance to cast level 12 Fortress on Melee Attack, 10% Chance to cast level 13 Javelin Nova on Kill, +100% Bonus Lightning Damage to Iron Spiral, 4% Chance to cast level 16 Bloodlust when Struck, 1% Chance to cast level 2 Gift of Inner Fire on Striking.

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